Linearity Move is the animation half of Linearity's suite. It takes vector artwork — usually from Linearity Curve, its illustration app — and animates it on a timeline, then exports video. It runs on Apple hardware: iPad, Mac and iPhone.
KinoViz is a browser-based animation studio. Vectors, text, images, video and 3D models share one canvas and one keyframe timeline, with physics and shader materials, exporting MP4 and WebM. It runs in any modern browser with WebGL 2, on any operating system.
The feature comparison matters, but only after the platform question is settled.
Choose Linearity Move if you work on Apple devices, especially if you already illustrate in Linearity Curve, and if transparent video export is on your brief. The Curve-to-Move pipeline is tight in a way that a browser tool importing SVG cannot quite match, and the iPad version is genuinely pleasant with a pencil.
Choose KinoViz if you are on Windows, on ChromeOS, on a borrowed machine, or simply do not want to install anything — or if the scene needs 3D, physics or shader materials that a 2D vector tool cannot draw.
| KinoViz | Linearity Move | |
|---|---|---|
| Platform | Any modern browser with WebGL 2, any OS | iPad, Mac and iPhone — iPadOS 14 or macOS Big Sur and later |
| Windows support | Yes, through the browser | No |
| Install required | None | Yes — an app per device |
| Paired illustration tool | SVG import, plus a built-in pen tool and path editing | Linearity Curve, tightly integrated |
| 2D vector animation | Keyframes on every property, 40 easing curves, boolean operations, trim path, effector arrays | Timeline keyframes, presets, auto-animate between states |
| 3D | GLB / GLTF import with DRACO up to 50 MB, on every plan | Not supported |
| Physics & materials | Rapier physics, liquid glass, reeded and frosted glass, liquid metal, glow, bloom, ASCII, halftone | Not supported |
| Video layers | Yes — MP4, WebM, GIF and WebP on the canvas | Not a video-compositing canvas |
| AI drafting | Conversational AI assistant (Beta), Creator plan and above | AI features across the Linearity suite |
| Video export | MP4 (H.264), WebM (VP9) | MP4, MOV and GIF |
| Transparent video | No — PNG frame only | Yes, with or without a transparent background |
| Resolution & frame rate | 540p / 24 fps on Free, 1080p / 30 fps on Creator, up to 1920px short edge / 60 fps on Pro | Customisable; Linearity describes export "in any resolution" without naming a ceiling |
| Free plan | 3 projects, 540p / 24 fps, watermark, 3D and physics included | Free tier across the suite |
| Starting paid price | $8 / month (Creator) | $8 / month (Starter, billed annually) |
| Best for | Cross-platform motion graphics with 3D and materials | Apple-native vector animation alongside Curve illustration |
Linearity figures are from linearity.io/pricing and linearity.io/move as of September 2026, and cover the suite rather than Move alone.
Transparent video export. Move exports MP4, MOV and GIF with or without a transparent background. KinoViz cannot: both of its video codecs bake the canvas background into every frame, and the only transparent output is a single PNG. If you deliver overlays — lower thirds, animated badges, sticker assets that sit on top of someone else's footage — this is a decisive advantage and no amount of resolution makes up for it.
The Curve pipeline. Illustrating in Curve and animating in Move keeps the artwork native the whole way. KinoViz imports SVG and has its own pen tool, boolean operations and path editing, but a round trip through a file format is still a round trip.
iPad with a pencil. Drawing and animating on a tablet with pressure and tilt is a real workflow, not a novelty. A browser tool on a laptop does not replace it.
No resolution ceiling stated. Linearity describes export "in any resolution" with customisable frame rate and does not publish a numeric cap on the pages we read. KinoViz publishes its ceilings plainly: 1920px on the short edge at 60 fps on the Pro plan.
It runs where you are. Any modern browser with WebGL 2 — Chrome, Edge, Firefox, Safari 16.4 and later — on Windows, macOS, Linux or ChromeOS, with nothing to install and no device to own. For a team where half the designers are on Windows, or a freelancer working from a client's machine, this is not a preference but a requirement. Linearity Move has no Windows build and no browser version.
Everything outside 2D vectors. GLB and GLTF import with DRACO compression up to 50 MB per model on every plan including Free, animated on the same timeline as flat layers, with camera keyframes from Creator upward — see the 3D system documentation. Plus Rapier physics, liquid glass, reeded and frosted glass, liquid metal, glow and bloom, ASCII and halftone treatments, 22 procedural gradient backgrounds and 42 text-effect presets.
Video layers on the canvas. MP4, WebM, GIF and WebP files as animatable layers with playback keyframes and image filters, so footage and vectors compose in one place.
AI that drafts a scene. In Beta from the Creator plan, the assistant builds elements and keyframes from a text description, which you then edit by hand. It spends a credit balance and shows the cost before you send. See AI generation.
Nothing to update. Browser delivery means no version drift between a desktop app and a tablet app, and no minimum OS to satisfy before you can open a file.
Linearity Move exports MP4, MOV and GIF, with or without a transparent background, and lets you set resolution and frame rate. Its pages describe animated vector export for web and apps as well; we could not confirm from the pages we read whether Lottie is a shipping export option today, so treat that as unverified and check on linearity.io.
KinoViz exports MP4 (H.264), WebM (VP9) and a single PNG frame on every plan, plus a .kino project file from Creator upward. There is no MOV, no GIF, no Lottie and no PNG sequence, and transparent output is the PNG frame only. Resolution rises by plan: 540p at 24 fps with a watermark on Free, 1080p at 30 fps on Creator, up to 1920px on the short edge at 60 fps on Pro. Rendering happens locally in your browser, so there is no upload and no render queue. Full matrix: export formats.
Linearity prices the suite rather than Move on its own. As of September 2026 it lists Free at $0, Starter at $8 per month billed annually or $10 monthly, Pro at $25 per month annually or $30 monthly, Business at $65 per month annually or $80 monthly, and Enterprise on request.
KinoViz lists Free at $0 for 3 projects at 540p with a watermark, Creator at $8 per month for 50 projects at 1080p with a commercial licence and AI credits, Pro at $19 per month for 500 projects up to 1920px at 60 fps with premium materials and a seven-day free trial, and Studio at $79 per month for teams, currently Coming Soon. Current list: pricing.
The entry tiers land at the same $8, but they buy different things: Linearity's covers a suite across Apple devices, KinoViz's covers 1080p output, a commercial licence and AI credits in a browser tab.
Pick Linearity Move if you are on Apple hardware, if you illustrate in Curve, if you animate on an iPad, or if you need transparent video export.
Pick KinoViz if you are on Windows or a machine you do not control, if you want a tool with nothing to install, if the scene needs 3D or physics or shader materials, or if you want video footage and vectors on one timeline.
Related reading: best browser-based animation tools in 2026 surveys the category, After Effects alternatives online covers the wider desktop-replacement question, Cavalry alternatives covers the other strong desktop motion tool, and all comparisons lists every head-to-head.
Start free — three projects, no credit card, with the 3D editor, physics and keyframe timeline included on the free plan. When you need clean 1080p or 1920px output, premium materials and AI credits, Pro includes a seven-day free trial.
Competitor details are based on public information as of September 2026 and may change; verify on the vendor's site.