Adobe After Effects is the reference standard for motion graphics and compositing, and it is a desktop application: you install it, it wants a capable machine, and as of September 2026 Adobe lists the single-app plan at US$22.99 per month on an annual plan billed monthly, with Creative Cloud Standard at US$54.99 per month and Creative Cloud Pro at US$69.99 per month after an introductory period.
For a great deal of professional motion work, that is more tool than the brief requires. A launch video, a logo animation, a set of social cuts, an animated hero for a landing page — these are jobs where a browser tool now finishes faster, and the render happens right in the browser tab with nothing to install.
This page compares six of them. It is honest about the ceiling: none of these replaces After Effects for rotoscoping, tracking, expression scripting or a plugin ecosystem. All of them replace it for the everyday 80 percent.
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| Tool | Runs in | 3D models | Key exports | Free tier | Paid from |
|---|---|---|---|---|---|
| KinoViz | Browser | Yes (GLB/GLTF/FBX) | MP4, WebM, PNG, .kino | 3 projects, 540p, watermark | $8 / month |
| Jitter | Browser | No | Video, GIF, Lottie; ProRes and WebM on paid | 3 files, 720p, watermark | Per editor, see vendor |
| Rive | Browser + desktop | No | .riv runtime; MP4, WebM, GIF, PNG seq on paid | 3 collaborative files, 1 project | $9 / seat / month |
| Canva | Browser + apps | No | MP4 plus suite formats | Large template and asset access | $180 / year (~$15 / mo) |
| Linearity Move | Mac and iPad apps | No | MP4, MOV, GIF, Lottie | Free tier with lifetime credits | About $8 / editor / month |
| SVGator | Browser | No | SVG, CSS, Lottie, GIF, WebP, PNG seq, MP4 | Static SVG unlimited, animated SVG watermarked | $20 / month (annual) |
All figures from each vendor's public pages as of September 2026.
KinoViz is a browser animation studio built around a keyframe timeline with 40 easing curves and per-property control. Vectors, text, images, video and 3D models share one timeline. It is the only tool on this list that imports 3D model files: GLB, GLTF and FBX up to 50 MB with DRACO compression, with camera motion, materials and HDRI lighting. The 3D system is on every plan including Free.
Beyond that it carries a Rapier physics simulation, a materials layer (liquid glass, reeded and frosted glass, liquid metal, glow and bloom, ASCII, halftone), 42 text effect presets, boolean path operations, pen tool and trim path, and a conversational AI assistant in Beta that drafts editable scenes from a text prompt rather than returning a locked render.
Exports: MP4 (H.264), WebM (VP9) and single PNG frames on every plan, plus a .kino source file from Creator up. No GIF, no Lottie, and no transparent video — both video formats bake the canvas background in, so a transparent asset means a PNG frame. Resolution scales by plan: 540p at 24fps watermarked on Free, 1080p at 30fps on Creator, up to 1920px on the short edge at 60fps on Pro. Rendering happens locally in your browser — no upload, no render queue. See export formats.
Pricing: Free $0, Creator $8/month, Pro $19/month with a seven-day free trial, Studio $79/month (Coming Soon). Pricing details.
Best for: motion designers and founders whose deliverable is a video and whose scenes need 3D, physics or material work.
Limits to know: single seat today, no Lottie or GIF export, no compositing or tracking.
Jitter is a browser motion design tool built around templates, speed and real-time collaboration. Its public sitemap lists a large catalogue of individual template pages, and starting from one is the intended workflow.
Exports: video, GIF and Lottie, with ProRes and WebM on paid plans and transparent export on higher tiers, as listed in September 2026. The free plan lists unlimited drafts, three workspace files, 720p at 30fps and limited AI credits, with the watermark removed on paid plans.
Pricing: Free, then Pro, Max, Ultra and Enterprise priced per editor per month. The amounts render dynamically on Jitter's pricing page and could not be read reliably at the time of writing, so check the vendor site.
Best for: marketing and product teams producing a steady stream of 2D social and app-store assets together.
Full breakdown: KinoViz vs Jitter.
Rive is a different category that overlaps at the edges. You animate vectors on a timeline, then wire them to a state machine and ship a .riv file that a runtime plays inside an app, site or game, responding to input and application state. Runtimes cover JavaScript, iOS, Android, Flutter, React, React Native, C++, Unity and Unreal. Its editor runs in the browser and as a desktop download.
Exports: the .riv runtime file primarily; paid plans also list MP4, WebM, GIF and PNG sequence video export.
Pricing: Free at $0 per seat per month (3 collaborative files, 1 project, 10 MB asset import per file), Cadet at $9 per seat per month with a three-seat maximum, Voyager at $32 per seat per month, Enterprise at $120 per seat per month.
Best for: product and game teams whose animation is embedded software, and anyone needing 2D character rigging.
Full breakdown: KinoViz vs Rive.
Canva applies entrance, exit and emphasis effects to elements and pages and exports MP4. There is no keyframe timeline in the motion-design sense, but there is an enormous library: the free plan alone lists over 1.6 million templates and 4.7 million photos, videos, graphics and audio files, 5 GB of storage and a brand kit, with up to 20 Standard or Premium AI uses.
Pricing: Free $0, Pro $180 per year (about $15 per month), Business $250 per year per person, Enterprise on request.
Best for: teams producing high volumes of everyday branded content where motion is a garnish rather than the point.
Full breakdown: KinoViz vs Canva.
Linearity Move is not browser-based, which makes it the outlier here, but it is a genuine lightweight After Effects alternative for designers already on Apple hardware. It ships as universal macOS and iPadOS apps (macOS Big Sur or later, iPadOS 14 or later), is Apple Silicon native, and pairs with Linearity Curve for vector design. There is no Windows or browser version.
Exports: MP4 and MOV, GIF, and Lottie, with adjustable resolution and frame rate and a transparent background option.
Pricing: a free tier with lifetime credits, then paid plans starting around $8 per editor per month, with a Pro tier in the $25 to $30 range depending on billing term.
Best for: Mac and iPad designers who want a native app and Lottie output, and who do not need cross-platform access.
SVGator animates SVG in the browser and exports code-ready output. If your deliverable is an animated icon, illustration or logo for a website, it is the most direct fit on this list.
Exports: animated SVG with CSS or JS on every tier (watermarked on Free), Lottie JSON from Starter up, and GIF, WebP, PNG sequence and MP4 from Pro up. Its Pro video export lists up to 3840 × 2160 at 60 fps and up to two hours in length.
Pricing (annual billing): Free $0, Starter $20/month, Pro $24/month, Team $27 per seat per month with a three-seat minimum.
Best for: web designers and front-end developers shipping vector animation into a page or an app.
Also worth knowing: Fable is a browser-based motion design platform positioned around a Figma-adjacent workflow, where imported Figma layers stay editable. It offers a free Starter plan and prices paid plans per editor, but current figures could not be verified for this page, so it is listed here without numbers rather than with guessed ones.
For the broader category survey, see best browser-based animation tools in 2026. If your specific question is whether to keep using Lottie at all, Lottie alternatives covers when video export is the better call.
Create a free account — three projects, no credit card, with the 3D editor, physics, boolean tools and keyframe timeline all included on the free plan. When you need 1080p or 1920px output without a watermark plus premium materials, Pro comes with a seven-day free trial.
Competitor details are based on public information as of September 2026 and may change; verify on the vendor's site.